Teacher’s guide — The Living Learning Kit · At School

Two pages. Read once, then keep for the day something goes wrong.

What this is

A small loop that sends a class outside for twenty minutes with a clear job, and brings each child back with one honest line about what they actually found. It works on a phone, a laptop, or a printed sheet of cards. Nothing is uploaded anywhere. Nothing is scored.

It covers seven subjects your Grade 1–5 classes already teach — Water, Plants, Seasons & Weather, Fruits & Vegetables, Our Heroes, My Community, Occupations — and it does not replace your lessons. It is the “go and look” part of them.

Before the first quest (ten minutes, once)

  1. Open kit/index.html in any browser, or print guide/cards-print.html on A4 and cut the cards. Either works. Both together is best.
  2. Decide the walk: within a hundred steps of the school gate is enough. A tap, a wall, a shopkeeper, a tree.
  3. Every child needs a notebook and a pencil. That notebook is where the proof lives — the screen only points to it.
  4. Read the consent protocol (guide/consent-protocol.md). It is a draft for you to finish. Nothing a child makes leaves your classroom until you have decided the rules.

Running a quest with a class

Step 1 · Subject. Pick where the class will look. The small grey line under each subject (“SDG 6 · clean water”) is for you, not the children — it says where this quest sits in the wider world. It is a signpost, never a score.

Step 2 · Lens. A child draws a colour-lens — on the screen, or from a bowl of paper cards. The lens decides how the class looks. Same street, seven different quests.

Step 3 · Skill. Another child draws a skill card — Count It, Measure It, Sketch It, Ask Someone, Compare Two, Listen For It. This is the work the quest asks of hands and senses.

Step 4 · Quest. Read the three cards together, out loud. Then go. Twenty minutes is plenty; the kit waits.

Step 5 · Document. Back in class, each child writes one honest line in their notebook. “Counted 34 buckets at the corner tap between 7 and 7:20 — the queue never got shorter than four.” What they actually found beats what they hoped to find. On the screen, one line goes in the box — first names only. A “witness” is optional: a classmate or you, first name only.

Step 6 · Badge. The child presses the badge themselves. It is earned, never given. If the quest didn’t work out — rain, a closed shop, nothing found — press “keep the quest open — honest” instead. That is not failure; it is the truth, kept.

Grades 1–3 and Grades 4–5

For Grades 1–3, you hold the device. You draw the cards with the class, you read them aloud, the children go with you, and you type the class’s one line (or one line per group). Their notebooks carry the drawings.

For Grades 4–5, a child or a pair can run the six steps themselves, with you nearby. They may quest solo along a route you have already walked.

Keeping the record

The kit’s “satchel” keeps every badge and every open quest on that device, and shows them as a set of one-line entries you can copy:

ll-kit-school | 2026-08-31 | Asha | Water ✦ | sdg: SDG 6 · clean water | lens: Blue · Sound | skill: Count It | line: … | witness: Ravi | BADGE earned

Copy those lines into your own register — a notebook page, a sheet, whatever you already use. Two rules:

When something goes wrong

Change it

The seven subjects, seven lenses, and six skills are plain lists near the top of the script in kit/index.html. Change a word, add your own local river, translate the Hindi to your language. The printed cards are plain HTML too. If you change something that works, share it back the same way you received it.


Leap of Faith Labs · CC BY-SA 4.0 — free to copy, print, translate and change; share what you change under the same terms. This guide is a draft written with teachers in mind; the teachers who run it will make it better.